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Gamehelpassyria
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Summary of the game
GAME TURN
I - 農業:
- A) 種蒔き:ファーストプレイヤーはカードを5枚引きラクダ価値の高いものを右からに並べる(4人プレイの場合)。これを2列作る。
- B) 収穫:ターン順にいずれかの縦列の2枚のカードを貰う
- C) 新しいターン順:収穫でより左側の列をとったプレイヤーから順に行動していきます
II - Expansion: each player, in turn order, performs all of the actions below.
- A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
- B) Resupplying: using their cards, the player resupplies their huts
- C) Famine: unsupplied huts are removed from the board
- D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts
- E) Revenue & prestige: the player earns camels and scores points
III - Actions: each player, in turn order, spends their camels (totally or in part)
- A) Build / extend a ziggurat
- B) Create intrigue in Assur
- C) Make an offering to the gods
- D) Buy a Plow or Food card
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.
FLOOD
- I) Flooding: each hut located on the river is removed
- II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign
- III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed
- IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
- V) Next reign : place the Bonus card (4-players); place a new Expansion card.
END OF GAME
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
remaining camels.