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ผลต่างระหว่างรุ่นของ "Tutorial gomoku"

จาก Board Game Arena
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Gather useful images for the game and edit them as needed. Upload them in the 'img' folder of your SFTP access.
Gather useful images for the game and edit them as needed. Upload them in the 'img' folder of your SFTP access.


Edit .tpl to add some div for the board in the HTML.
Edit .tpl to add some divs for the board in the HTML.


Edit .css to show the image of the board as background.
<pre>
<div id="gmk_game_area">
<div id="gmk_background">
<div id="gmk_goban">
</div>
</div>
</div>
</pre>
 
Edit .css to set the div sizes and positions and show the image of the board as background.
 
<pre>
#gmk_game_area {
text-align: center;
position: relative;
}
 
#gmk_background {
width: 620px;
height: 620px;
position: relative;
display: inline-block;
}
 
#gmk_goban {
background-image: url( '../../img/gomoku/goban.jpg');
width: 620px;
height: 620px;
position: absolute;
}
</pre>


[[File:Gomoku tuto2.png]]
[[File:Gomoku tuto2.png]]

รุ่นแก้ไขเมื่อ 22:58, 5 ธันวาคม 2555

This tutorial will guide you through the basics of creating a simple game on BGA Studio, through the example of Gomoku (also known as Gobang or Five in a Row).

You will start from our 'emtpy game' template

Here is how your games looks by default when it has just been created :

Gomoku tuto1.png

Setup the board

Gather useful images for the game and edit them as needed. Upload them in the 'img' folder of your SFTP access.

Edit .tpl to add some divs for the board in the HTML.

<div id="gmk_game_area">
	<div id="gmk_background">
		<div id="gmk_goban">
		</div>
	</div>	
</div>

Edit .css to set the div sizes and positions and show the image of the board as background.

#gmk_game_area {
	text-align: center;
	position: relative;
}

#gmk_background {
	width: 620px;
	height: 620px;	
	position: relative;
	display: inline-block;
}

#gmk_goban {	
	background-image: url( '../../img/gomoku/goban.jpg');
	width: 620px;
	height: 620px;
	position: absolute;	
}

Gomoku tuto2.png

Setup the backbone of your game

Edit .sql to create a table for intersections.

Edit .game.php->setupNewGame to insert the empty intersections (19x19) with coordinates into the database.

Edit .game.php->getAllDatas to retrieve the state of the intersections from the database.

Edit .tpl to create a template for intersections (jstpl_intersection).

Edit .js to setup the intersections layer that will be used to get click events and to display the stones. Use some temporary css colors on borders or background+opacity to make sure they are positioned right. You can declare some constants in material.inc.php and pass them to your .js through .game.php->getAllDatas for easy repositioning.

Gomoku tuto3.png

Manage states and events

Define your game states in states.inc.php

Add onclick events on intersections in .js, calling an action with appropriate parameters

Add action in .action.php, retrieving parameters and calling the appropriate game action

Add game action in .game.php to update the database, then notify the client using a method ‘stonePlayed’

Implement this method in javascript to update the intersection to show the stone, and register it inside the setNotifications function.

The basic game turn is implemented: you can drop some stones!

Gomoku tuto4.png

Cleanup your styles

Remove temporary css visualisation helpers : looks good!

Gomoku tuto5.png

Implement rules and end of game conditions

Implement specific rules for the game (if any)

 Nothing special for Gomoku

Implement rule for computing game progression in .game.php->getGameProgression()

Implement end of game detection and update the score according to who is the winner in .game.php->stCheckEndOfGame()

Notify the score and implement the corresponding interface update in .js

Test everything thoroughly... you are done!

Gomoku tuto6.png

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